AU LIVE BLOG: Session – Image Based Lighting
Hey! This was my own session. Its now complete and went great. I will be posting some more info on it, but for now, here’s a couple of images I created during the presentation.
This image was created with 3ds Max 2008, the production shaders, mrPhotographic Exposure Control, HDR lighting, and Mental Ray. Its a straight render directly from 3ds Max. There is no photo retouching.
This image is also a straight render from 3ds Max 2008, using the Production Shaders, Mental Ray. Everything on the window sill is CG. The image based lighting is all LDR. The background image is courtesy of Zap Andersson.
I haven’t tried mrPhotographic nor HDR lighting, but the results you got are quite interesting, especially on the top image.
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