AU2007: Realistic Lighting from Photographs– Image-Based Lighting Revealed

augrab.jpgHave you ever been to Autodesk University? This year its in Las Vegas and the 3DGuru will be attending, and speaking! Yes, its been a while since I’ve been on the conference circuit. But, alas, I’m coming out from under my rock a little.

If you attend, please come to my session! Its titled Realistic Lighting from Photographs– Image-Based Lighting Revealed. Here’s the description and course number:

DV300-1 (Design Viz track)

“Intended for emerging Autodesk 3ds Max users, this session will explore the world of image-based lighting for rendering images using High Dynamic Range (HDR) maps and mental ray software. We’ll begin with the process of capturing the existing real-world environment lighting. From there we’ll see the steps involved in creating HDR image maps that are used within 3ds Max for photorealistic scene lighting. Finally, we’ll employ camera techniques that will create very real images that combine computer graphics and real photographs for completely believable and seamless final imagery.”

What is AU? Check this out…(from the AU Website & heres the link to the FAQ)

Autodesk University is all about … experience.

  • The experience of hands-on training with tools and techniques that help you experience your ideas before they’re real.
  • The personal experience of learning from the world’s top instructors, Autodesk insiders, and industry experts.
  • Autodesk’s 25 years of experience developing the software you use every day.
  • The professional expertise/experience that you bring home to benefit your company and your career.

Come on out and say “howdy”! And tell me that you saw my blog!


~ by learn3dsmax on September 28, 2007.

3 Responses to “AU2007: Realistic Lighting from Photographs– Image-Based Lighting Revealed”

  1. […] on some of my image-based lighting material for my upcoming talk at Autodesk University (see this link) and everything has been cranking along just fine. No problems to […]

  2. […] posting a couple of examples from my Autodesk University talk about Image Based Lighting (see this post) where I will show you a couple of very distinct advantages these shaders bring to the […]

  3. Hi, thanks for this comment 🙂

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