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		<title>Blurbeta website is open once again</title>
		<link>http://3dguru.wordpress.com/2008/08/01/blurbeta-website-is-open-once-again/</link>
		<comments>http://3dguru.wordpress.com/2008/08/01/blurbeta-website-is-open-once-again/#comments</comments>
		<pubDate>Fri, 01 Aug 2008 13:47:34 +0000</pubDate>
		<dc:creator>learn3dsmax</dc:creator>
				<category><![CDATA[3dsmax]]></category>
		<category><![CDATA[Plugins and Scripts]]></category>
		<category><![CDATA[Tips & Tricks]]></category>

		<guid isPermaLink="false">http://3dguru.wordpress.com/?p=119</guid>
		<description><![CDATA[For those of you jonesing for some of the great productivity tools that were once readily available from the production machine that is Blur Studios, you can stop seeing the therapist. I&#8217;m not sure when it happened, but I just recently noticed that Blur Studio&#8217;s Beta Tools is back open again. In case you&#8217;re not [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=3dguru.wordpress.com&amp;blog=200765&amp;post=119&amp;subd=3dguru&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://3dguru.files.wordpress.com/2008/08/blubeta_top.jpg"><img class="size-full wp-image-120 alignnone" src="http://3dguru.files.wordpress.com/2008/08/blubeta_top.jpg?w=497&#038;h=78" alt="" width="497" height="78" /></a></p>
<p>For those of you jonesing for some of the great productivity tools that were once readily available from the production machine that is Blur Studios, you can stop seeing the therapist.</p>
<p>I&#8217;m not sure when it happened, but I just recently noticed that <a title="beta beta beta beta" href="http://www.blur.com/blurbeta.html">Blur Studio&#8217;s Beta Tools</a> is back open again. In case you&#8217;re not familiar with the old one, this is where Blur made public some really, really useful scripts and tools for 3DS Max. Many times, these tools were (and are) very polished &#8220;enhancements&#8221; to 3ds Max&#8217;s core tool set.</p>
<p>One thing of note, there is now a <a title="XSi is Six scrambled. She's the hottie from BSG, so its OK." href="http://www.softimage.com/products/xsi/">Softimage XSi</a> section to the portal. Blur has been an ardent believer in the best tools for the job and that usually meant 3ds Max. But I&#8217;m not surprised to see this new section given Blur&#8217;s tight relationship with XSi&#8217;s <a title="Face it, its not 3ds Max" href="http://www.softimage.com/products/facerobot/">Face Robot</a>.</p>
<p>The list of tools is way too long to list here. But click this <a title="all the goodness" href="http://www.blur.com/blurBeta_files/BlurBetaToolDescriptions.html">link</a> to see all the goodness.</p>
<p>My future favorite Script will no doubt be the &#8220;crackdealer.ms&#8221; script</p>
<p>Also, if you haven&#8217;t seen Blur&#8217;s animated shorts, check them out at the Apple Itunes store. Here&#8217;s a link to &#8220;<a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewMovie?id=264798371&amp;s=143441">Gentleman&#8217;s Duel</a>&#8220;</p>
<h6>(header image is from the Blur Beta tools page. Thanks guys.)</h6>
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		<title>Autodesk Acquires RealViz, makers of &#8220;Image Modeler&#8221; and &#8220;Stitcher&#8221;</title>
		<link>http://3dguru.wordpress.com/2008/05/12/autodesk-acquired-realviz-makers-of-image-modeler-and-stitcher/</link>
		<comments>http://3dguru.wordpress.com/2008/05/12/autodesk-acquired-realviz-makers-of-image-modeler-and-stitcher/#comments</comments>
		<pubDate>Tue, 13 May 2008 03:02:20 +0000</pubDate>
		<dc:creator>learn3dsmax</dc:creator>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[3ds]]></category>
		<category><![CDATA[Autodesk]]></category>
		<category><![CDATA[image modeler]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[Panorama]]></category>
		<category><![CDATA[Stitcher]]></category>

		<guid isPermaLink="false">http://3dguru.wordpress.com/?p=116</guid>
		<description><![CDATA[Autodesk has been busy. Besides a mega-speedy development cycle for 3ds max 2009 and 3ds Max 2009-Design, they just announced that they have purchased RealViz, makers of high end 3D image modeling and panoramic photography software. I remember doing some consulting for RealViz way back in 2000. I&#8217;m surprised it took this long for Autodesk [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=3dguru.wordpress.com&amp;blog=200765&amp;post=116&amp;subd=3dguru&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://3dguru.files.wordpress.com/2008/05/realviz2.jpg"><img class="alignleft size-medium wp-image-117" style="float:left;margin:5px;" src="http://3dguru.files.wordpress.com/2008/05/realviz2.jpg?w=86&#038;h=94" alt="AutoDesk Image Modeler" width="86" height="94" /></a>Autodesk has been busy. Besides a mega-speedy development cycle for 3ds max 2009 and 3ds Max 2009-Design, they just announced that they have purchased RealViz, makers of high end 3D image modeling and panoramic photography software. I remember doing some consulting for RealViz way back in 2000. I&#8217;m surprised it took this long for Autodesk to acquire them. This letter arrived in my in-box today.</p>
<blockquote><p>May 12, 2008</p>
<p>Dear Autodesk Customer,</p>
<p>We are pleased to let you know that Autodesk has completed the acquisition of substantially all of the assets of REALVIZ, the privately held developer of image-based content creation software. This exciting acquisition grows Autodesk&#8217;s software offering in 2D and 3D design innovation, helping bridge the real world and design environments.</p>
<p>REALVIZ&#8217;s products are used for panoramic photography, image-based modeling, match moving and optical motion capture. The technology extracts 3D information from pictures and videos, and is complementary to Autodesk&#8217;s modeling, visual effects and animation products. REALVIZ technology has many complementary applications across the industries Autodesk serves, including architecture, film, broadcast and game development.</p>
<p style="text-align:center;"><img class="alignnone size-medium wp-image-118" style="vertical-align:top;" src="http://3dguru.files.wordpress.com/2008/05/realviz1.jpg?w=172&#038;h=143" alt="" width="172" height="143" /></p>
<p>The REALVIZ team has joined Autodesk, bringing vast expertise in visual graphics and image processing. Together, we look forward to accelerating technological innovation for you. Our plan is to integrate REALVIZ technology into our current products, making it easier to create 3D models from simple 3D images, and virtual environments from conventional photographs. As well, we plan to continue selling REALVIZ&#8217;s flagship products: Stitcher software for the creation of panoramas and 360° virtual tours, and ImageModeler software to produce 3D models from photographs.<br />
To learn more about the acquisition, and about the REALVIZ products, please visit www.autodesk.com/REALVIZ.</p></blockquote>
<p>So there you have it. More later.</p>
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		<title>Obituary: Ollie Johnston, The last of the &#8220;Nine Old Men&#8221;</title>
		<link>http://3dguru.wordpress.com/2008/04/15/112/</link>
		<comments>http://3dguru.wordpress.com/2008/04/15/112/#comments</comments>
		<pubDate>Tue, 15 Apr 2008 20:16:10 +0000</pubDate>
		<dc:creator>learn3dsmax</dc:creator>
				<category><![CDATA[New Users]]></category>
		<category><![CDATA[Tips & Tricks]]></category>
		<category><![CDATA[Training]]></category>

		<guid isPermaLink="false">http://3dguru.wordpress.com/?p=112</guid>
		<description><![CDATA[Sad news today. Ollie Johnston, the last of Walt Disney&#8217;s &#8220;Nine Old Men&#8221; has died at the age of 95. He, along with eight other legendary sage animators, are credited with much of the work that brought Snow White, Bambi (he drew Thumper), Fox and the Hound and the other Disney Classics into our lives [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=3dguru.wordpress.com&amp;blog=200765&amp;post=112&amp;subd=3dguru&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://3dguru.files.wordpress.com/2008/04/ollie.jpg"><img class="alignleft size-medium wp-image-115" style="border:1px solid black;float:left;margin:2px;" src="http://3dguru.files.wordpress.com/2008/04/ollie.jpg?w=59&#038;h=87" alt="" width="59" height="87" /></a>Sad news today. Ollie Johnston, the last of Walt Disney&#8217;s &#8220;Nine Old Men&#8221; has died at the age of 95.</p>
<p>He, along with eight other legendary sage animators, are credited with much of the work that brought <em>Snow White</em>, <a href="http://3dguru.files.wordpress.com/2008/04/250px-book_the_illusion_of_life.jpg"><img class="alignright size-medium wp-image-113" style="float:right;margin:2px;" src="http://3dguru.files.wordpress.com/2008/04/250px-book_the_illusion_of_life.jpg?w=188&#038;h=199" alt="" width="188" height="199" /></a><em>Bambi</em> (he drew Thumper), <em>Fox and the Hound</em> and the other Disney Classics into our lives and into our hearts.</p>
<p>Current animation best practices are largely credited to these men with Ollie Johnston and Frank Thomas leading the way. If you know or are studying the <strong>12 principles of animation</strong>, you know Ollie&#8217;s work.</p>
<p>Johnston&#8217;s death marks the closing of one of the best chapters in animation history. But it will certainly not be the last. John Lassiter (Pixar) and Brad Bird (<em>The</em> <em>Incredibles</em> and <em>Iron Giant</em>) have become the modern torch bearer&#8217;s for the craft. Ollie Johnston even makes a &#8220;cameo&#8221; in <em>Iron Giant</em> with Frank Thomas. If you want to see a fantastic piece of animation art in the true spirit of Johnston and Thomas, be sure to check out <em>Iron Giant</em>.</p>
<p><a href="http://3dguru.files.wordpress.com/2008/04/thumper.jpg"><img class="alignleft alignnone size-medium wp-image-114" style="float:left;margin:2px;" src="http://3dguru.files.wordpress.com/2008/04/thumper.jpg?w=58&#038;h=70" alt="" width="58" height="70" /></a>Also, if you want to learn animation from this man himself, its not too late to get a masterpiece of his book here: <a title="The Illusion of Life Book" href="http://www.amazon.com/Illusion-Life-Disney-Animation/dp/0786860707/ref=pd_bbs_sr_1?ie=UTF8&amp;s=books&amp;qid=1208273009&amp;sr=8-1" target="_blank">&#8220;The Illusion of Life: Disney Animation&#8221;</a>.</p>
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		<title>Autodesk Ships 3ds Max 2009 today</title>
		<link>http://3dguru.wordpress.com/2008/04/01/autodesk-ships-3ds-max-2009-today/</link>
		<comments>http://3dguru.wordpress.com/2008/04/01/autodesk-ships-3ds-max-2009-today/#comments</comments>
		<pubDate>Wed, 02 Apr 2008 03:42:12 +0000</pubDate>
		<dc:creator>learn3dsmax</dc:creator>
				<category><![CDATA[New Users]]></category>

		<guid isPermaLink="false">http://3dguru.wordpress.com/2008/04/01/autodesk-ships-3ds-max-2009-today/</guid>
		<description><![CDATA[Sorry for the lame posts. I&#8217;ve been busy on my MFA. But Autodesk announced first customer ship today for 3ds Max 2009. I also hear the trial version of the software is live. I&#8217;ll post more later.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=3dguru.wordpress.com&amp;blog=200765&amp;post=110&amp;subd=3dguru&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Sorry for the lame posts. I&#8217;ve been busy on my MFA. But Autodesk announced first customer ship today for 3ds Max 2009. I also hear the trial version of the software is live.</p>
<p>I&#8217;ll post more later.</p>
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		<title>Autodesk sees double. 3ds Max 2009 (x2) announced.</title>
		<link>http://3dguru.wordpress.com/2008/02/12/autodesk-sees-double-two-3ds-maxs-announced-today/</link>
		<comments>http://3dguru.wordpress.com/2008/02/12/autodesk-sees-double-two-3ds-maxs-announced-today/#comments</comments>
		<pubDate>Wed, 13 Feb 2008 02:08:06 +0000</pubDate>
		<dc:creator>learn3dsmax</dc:creator>
				<category><![CDATA[3dsmax]]></category>
		<category><![CDATA[3d graphics]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[3ds max 2009]]></category>
		<category><![CDATA[Maya]]></category>

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		<description><![CDATA[Its official. 3ds Max 2009 was announced today. Surprised? Yes, this release cycle was wicked fast. I&#8217;m sure there were lots of reasons why this happened so quickly. But the net end result is not just one new version of 3ds Max, but two. &#8220;Two?&#8221; You say? Yes, two. Not just 3ds Max 2009 was [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=3dguru.wordpress.com&amp;blog=200765&amp;post=108&amp;subd=3dguru&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://3dguru.files.wordpress.com/2008/02/adesk2009.jpg" title="adesk2009.jpg"><img src="http://3dguru.files.wordpress.com/2008/02/adesk2009.jpg?w=497" alt="adesk2009.jpg" align="left" hspace="4" vspace="4" /></a>Its official. 3ds Max 2009 was announced today. Surprised? Yes, this release cycle was wicked fast. I&#8217;m sure there were lots of reasons why this happened so quickly. But the net end result is not just one new version of 3ds Max, but two. &#8220;Two?&#8221; You say? Yes, two. Not just 3ds Max 2009 was released, but a new member of the 3ds Max family called &#8220;3DS Max Design.&#8221;</p>
<p>Before we all jump off bridges, immolate our selves, or otherwise go berserk, lets chill for a sec.  Lets hear from Ken Pimentel, 3ds Max Product Manager.</p>
<p>According to Ken, <i>&#8220;Why two? We&#8217;ve decided that the best way to focus on Entertainment and Design/Vis solutions is to customize the user experience accordingly. So, we now have two versions of your favorite product to choose from. At the same time, we are ending development on VIZ and encouraging customers to shift to 3ds Max Design. This is one of the reasons we created 3ds Max Design &#8211; to give VIZ users a clear path to 3ds Max and something they can fully leverage.</i></p>
<p><i>At this time, we are not releasing all the information about the two new flavors, but that will come as we officially launch the products later this quarter (March 25th). So, I don&#8217;t actually want to duplicate all that information here, just deal with the major points:</i></p>
<ol>
<li><i> 3ds Max Design 2009 includes 100% of the features in 3ds Max 2009 &#8211; except for the SDK</i></li>
<li><i> 3ds Max Design has the new Exposure lighting analysis feature, 3ds Max 2009 does not</i></li>
</ol>
<p><i><br />
Those are the critical differences you need to know about. We&#8217;re also working on making each product a richer experience for the specific set of users, so you&#8217;ll see evidence of this in tutorials, samples, application defaults, etc. They are 100% data compatible and they are actually the same binary. We think this should be the policy moving forwards as it means you&#8217;ll always be able to mix/match these versions without fear of data loss.&#8221; </i></p>
<p>Thanks Ken, you saved me lots of typing. You can see Ken&#8217;s full blog entry <a href="http://area.autodesk.com/index.php/blogs_ken/blog_detail/3ds_max_design_and_3ds_max_2009_announced/" title="Ken's Blog">here</a>.  And for those sleepless nights, here&#8217;s the official <a href="http://pressreleases.autodesk.com/index.php?s=press_releases&amp;item=383%3C%2Ftd%3E" title="The mojo">press release</a>.</p>
<p>So what does this mean for you? Well, if you&#8217;re 3ds Max user, life just got a little better. I can&#8217;t officially comment, of course. (I don&#8217;t work for Autodesk) but I can say that I think we are going to see a very stable release with lots of new features.</p>
<p>Over the next several weeks, I will post some reviews of those new features. 3DS Max 2009 doesn&#8217;t officially ship for &#8220;several weeks&#8221; but its a good looking app.</p>
<p>Lastly, if you want to &#8220;pile on&#8221; with your comments about the split. Go <a href="http://forums.cgsociety.org/showthread.php?f=59&amp;t=594856" title="Mosh Pit">here</a>.</p>
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		<title>Review: The HDRi Handbook, by Christian Bloch</title>
		<link>http://3dguru.wordpress.com/2007/12/13/review-the-hdri-handbook-by-christian-bloch/</link>
		<comments>http://3dguru.wordpress.com/2007/12/13/review-the-hdri-handbook-by-christian-bloch/#comments</comments>
		<pubDate>Thu, 13 Dec 2007 04:34:02 +0000</pubDate>
		<dc:creator>learn3dsmax</dc:creator>
				<category><![CDATA[3dsmax]]></category>
		<category><![CDATA[Mental Ray]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[CG Lighting]]></category>
		<category><![CDATA[Christian Bloch]]></category>
		<category><![CDATA[HDR]]></category>
		<category><![CDATA[HDRi]]></category>

		<guid isPermaLink="false">http://3dguru.wordpress.com/2007/12/13/review-the-hdri-handbook-by-christian-bloch/</guid>
		<description><![CDATA[I&#8217;ve been on sitting on this review The HDRI Handbook (Rockynook Publishing) for a while. Not because there&#8217;s anything bad to write, I just wanted to let the material settle in. And I wanted to see how much I actually kept going back to the book. Frankly, author Christian Bloch (&#8220;Blochi&#8221; as he&#8217;s known as [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=3dguru.wordpress.com&amp;blog=200765&amp;post=93&amp;subd=3dguru&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://3dguru.files.wordpress.com/2007/12/51s6szd0jol_ss500_.jpg" title="51s6szd0jol_ss500_.jpg"><img src="http://3dguru.files.wordpress.com/2007/12/51s6szd0jol_ss500_.jpg?w=247&#038;h=309" alt="The Shizzy" align="left" height="309" hspace="4" vspace="4" width="247" /></a>I&#8217;ve been on sitting on this review The HDRI Handbook (Rockynook Publishing) for a while. Not because there&#8217;s anything bad to write, I just wanted to let the material settle in. And I wanted to see how much I actually kept going back to the book.</p>
<p>Frankly, author Christian Bloch (&#8220;Blochi&#8221; as he&#8217;s known as on his <a href="http://www.hdrlabs.com/news/index.php" title="Blochi's companion website" target="_blank">blog</a>) has created a complete graduate level college course in a book about CG lighting. Bam! This book is a must have for any serious CG artist.</p>
<p>The book is incredibly easy to read with direct examples and attainable results if you read the material carefully. What Blochi doesn&#8217;t do, thankfully, is serve any one master when it comes to 3D software. Now there are a couple of &#8220;Lightwave&#8221; only references in the book, which I find peculiar. Blochi is the only dude I know (and I&#8217;ve never actually met him yet) that is still using Lightwave. But I&#8217;m not going to argue that point because as far as I&#8217;m concerned, the imagery looks freaking fantasic, so who gives a crap what he&#8217;s using?</p>
<p>The book is organized with a work flow mentality. Start here, end here, this is what you need to know along the way. I love the section on spherical image capture because it settled several bets at the office about how much data was actually captured by a mirror ball.</p>
<p>The book is for basically 2 types of people. A photographer doing HDR panos and moving into CG; an experienced 3D artist looking to elevate his/her CG lighting game. But as I alluded to earlier, <em>everyone </em>in CG should read this book. I&#8217;ve been doing CG for 12+ years and have read TONS of books (I even wrote 2 on 3DS Max). This is one of a handful I&#8217;ve read almost cover to cover. Honestly, I don&#8217;t think I even read <em>my own</em> book this thoroughly when it was done. Some sections I glanced over because I needed more specific stuff. Some chapters are worn out. I read them repeatedly (there&#8217;s THAT much meat on the bones here.)</p>
<p><a href="http://3dguru.files.wordpress.com/2007/11/demo4post.jpg" title="demo4post.jpg"><img src="http://3dguru.files.wordpress.com/2007/11/demo4post.jpg?w=276&#038;h=192" alt="Copyright (c) Chris Murray" align="left" height="192" hspace="4" vspace="4" width="276" /></a>There are only a couple of weak spots. (But only because I&#8217;m a 3ds Max guy and I suspect Blochi isn&#8217;t). One weak spot was that there were painfully thin specifics on 3DS Max HDR integration. If you&#8217;re going to use HDR in 3DS Max, don&#8217;t expect this book to be a tutorial on how to do that. You will need to know 3ds Max pretty darn well to kick the tires here. But I&#8217;m OK with that. If fact, I think that attitude is a strength of the book even if specific tutorials aren&#8217;t present.  No offense here, but this book, besides being chock full of tasty goodness, makes you <em>think </em>about implementation. So for 3DS Max, you gotta know what the hell you are doing with lighting to begin with. The only real thing overtly missing from the book is an index. There is none. Poof. That hurts. But it forces you to read stuff and hunt around. Its absence is either a glaring oversight or a stroke of brilliance to get peeps to read his book.</p>
<p>The bright spots in the book are plenty. Here are some of my favs. Chapter 2 and 3 on(work flows and capturing) are the shizzy. How to do it, what to use, and how to munge it are all right there. Page 270 is almost worth the price of the entire book all by itself (thats all I&#8217;m going to say about that) BAM! Chapter 7 is supposed to &#8220;demonstrate&#8221; how HDRI&#8217;s can be used in 3D rendering. Although the info in the this chapter is fantastic, its should be described as a chapter that &#8220;Illustrates&#8221; more than &#8220;demonstrates&#8221;. <a href="http://3dguru.files.wordpress.com/2007/12/valleyoffire_3_final-small.jpg" title="valleyoffire_3_final-small.jpg"><img src="http://3dguru.files.wordpress.com/2007/12/valleyoffire_3_final-small.jpg?w=256&#038;h=170" alt="valleyoffire_3_final-small.jpg" align="right" height="170" hspace="4" vspace="4" width="256" /></a></p>
<p>The image above is an <em>unretouched </em>CG match to a LDR back plate straight out of 3ds Max. Its lit with an HDR Pano made with the techniques discussed in the book AND the new MR production shaders in 3ds Max 2008 (you cannot create that image easily in 3ds Max 9 or older, see below). The image to the right is a tone mapped HDR photograph I took in the <em>Valley of Fire National Monument</em> using the techniques described in this book and tone mapped with Photomatix (also mentioned in the book).</p>
<p>Word of caution, if you are new to 3ds Max, parts of this book will be a painful tease. Not because its full of &#8220;max-speak&#8221;; it isn&#8217;t. But if you haven&#8217;t mastered (and I mean mastered) how the lighting systems in 3DS Max work you will be struggling to implement the CG techniques discussed here. That being said, its still worth every penny if you&#8217;re new because you will be learning this stuff the <em>right way </em>from the start. (Warning; shameless plug here, avert your eyes if you&#8217;re offended, I&#8217;m available for custom training in the regard. Visit my <a href="http://www.cme3d.com/training/" title="Shameless Plug!">training site</a>) 3ds Max 2008 has shipped with the new <a href="http://3dguru.wordpress.com/2007/11/22/revealing-the-production-shaders-in-3ds-max-2008/" title="See this for more production shader info">production shaders</a> and photographic exposure control. Those shaders, coupled with this book will really elevate your game in 3DS Max without Vray. You can do everything in Mental Ray.</p>
<p>The amazing thing is there is much much more that can be covered (like specific compositing work flows) . 300 pages isn&#8217;t enough to cover everything. But thats good because maybe there will be a part II or a next edition. Heck maybe I&#8217;ll even write a 3ds Max centric HDR book.</p>
<p>Blochi, well done. The guru rates this book 5 polygons. <a href="http://3dguru.files.wordpress.com/2007/01/5-polys.jpg" title="5-polys.jpg"><img src="http://3dguru.files.wordpress.com/2007/01/5-polys.jpg?w=73&#038;h=15" alt="5-polys.jpg" height="15" width="73" /></a></p>
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		<slash:comments>5</slash:comments>
	
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			<media:title type="html">learn3dsmax</media:title>
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			<media:title type="html">The Shizzy</media:title>
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			<media:title type="html">Copyright (c) Chris Murray</media:title>
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		<title>Mac Book Pro and 3ds Max: The baby-daddy needs lovin&#8217;</title>
		<link>http://3dguru.wordpress.com/2007/12/04/mac-book-pro-and-3ds-max-the-baby-daddy-needs-lovin/</link>
		<comments>http://3dguru.wordpress.com/2007/12/04/mac-book-pro-and-3ds-max-the-baby-daddy-needs-lovin/#comments</comments>
		<pubDate>Tue, 04 Dec 2007 18:30:58 +0000</pubDate>
		<dc:creator>learn3dsmax</dc:creator>
				<category><![CDATA[3dsmax]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[MacBookPro]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Boot Camp]]></category>
		<category><![CDATA[Leopard]]></category>
		<category><![CDATA[Mac Book Pro]]></category>
		<category><![CDATA[OSX]]></category>

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		<description><![CDATA[Boot Camp has been my baby-daddy. It has made my 3ds Max habit possible with my MBP guilty pleasure. Its never complained, or tried to get me treatment (It tried to get me into Co-dependents Anonymous, but I wouldn&#8217;t go unless it went with me). But now, the baby-daddy wants some respect. For those running [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=3dguru.wordpress.com&amp;blog=200765&amp;post=99&amp;subd=3dguru&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://3dguru.files.wordpress.com/2007/12/bootcamp_hero20071016.png" title="bootcamp_hero20071016.png"><img src="http://3dguru.files.wordpress.com/2007/12/bootcamp_hero20071016.thumbnail.png?w=128&#038;h=71" alt="bootcamp_hero20071016.png" align="left" height="71" hspace="4" vspace="4" width="128" /></a>Boot Camp has been my baby-daddy. It has made my 3ds Max habit possible with my MBP guilty pleasure. Its never complained, or tried to get me treatment (It tried to get me into <a href="http://www.codependents.org/" title="Help for you and a friend" target="_blank">Co-dependents Anonymous</a>, but I wouldn&#8217;t go unless it went with me). But now, the baby-daddy wants some respect. For those running 3ds max/WinXP (any flavor) on a Mac Book Pro, there is some news.</p>
<p>Here&#8217;s the email that landed in my in box this week.</p>
<blockquote><p> <em>&#8220;Dear Boot Camp enthusiast:</em></p></blockquote>
<blockquote><p><em>We hope you&#8217;ve enjoyed the opportunity to preview an exciting new feature of Mac OS X Leopard.</em></p>
<p><em>With the introduction of Leopard, the Boot Camp Beta program has ended. The Boot Camp Beta software will expire on December 31, and Apple won&#8217;t offer further updates of Boot Camp Beta for Mac OS X Tiger.</em></p>
<p><em> 								If you&#8217;d like to continue using Boot Camp, Apple invites you to upgrade to Mac OS X Leopard.&#8221;</em></p></blockquote>
<p>The way they are making it sound is that Bootcamp will &#8220;expire&#8221; which means that it might no longer work. Though I have no specific knowledge of that, its makes sense to assume that. At the very least, I suspect it will not let you upgrade to any future updates of Boot Camp unless you are on Leopard. So for those of us in production gigs, why risk it?</p>
<p>I&#8217;m getting mine and when I do, that baby-daddy&#8217;s gonna get some payback.  I will report on it when I upgrade.</p>
<p><em>Editor’s note: Here are the links to the 1st three parts of the MBP + 3dsMax experience.<a href="http://3dguru.wordpress.com/2006/07/18/mac-book-pro-and-3ds-max-part-1/" title="Part 1"> Part 1</a>, <a href="http://3dguru.wordpress.com/2006/07/26/mac-book-pro-and-3ds-max-part-2-the-honeymoons-over/" title="Part 2">Part 2</a>, <a href="http://3dguru.wordpress.com/2007/09/27/mac-book-pro-and-3ds-max-part-3-the-reconciliation/" title="Part 3">Part 3</a></em></p>
<p><em>Image courtesy of <a href="http://www.apple.com">apple.com</a> </em></p>
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		<title>Review: The HP (Compaq) 8710w Mobile Workstation</title>
		<link>http://3dguru.wordpress.com/2007/12/02/review-the-hp-compaq-8710w-mobile-workstation/</link>
		<comments>http://3dguru.wordpress.com/2007/12/02/review-the-hp-compaq-8710w-mobile-workstation/#comments</comments>
		<pubDate>Sun, 02 Dec 2007 05:39:45 +0000</pubDate>
		<dc:creator>learn3dsmax</dc:creator>
				<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[Dell m6300]]></category>
		<category><![CDATA[HP 8710]]></category>
		<category><![CDATA[Laptops]]></category>
		<category><![CDATA[Mac Book Pro]]></category>
		<category><![CDATA[Mental Ray]]></category>
		<category><![CDATA[mobile worksation]]></category>

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		<description><![CDATA[Santa is a tease. What Santa giveth, Santa taketh away. Ever notice that Santa is a malformation of Satan? Well, either way, I was on the losing end of this stick. Not because I was forced to use a new HP 8710w Mobile workstation, but because I couldn&#8217;t keep it longer than 2 weeks. For [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=3dguru.wordpress.com&amp;blog=200765&amp;post=92&amp;subd=3dguru&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://3dguru.files.wordpress.com/2007/12/hp8710.jpg" title="hp8710.jpg"><img src="http://3dguru.files.wordpress.com/2007/12/hp8710.thumbnail.jpg?w=497" alt="hp8710.jpg" align="left" border="0" hspace="4" vspace="4" /></a>Santa is a tease. What Santa giveth, Santa taketh away. Ever notice that Santa is a malformation of Satan? Well, either way, I was on the losing end of this stick. Not because I was forced to use a new HP <a href="http://h10010.www1.hp.com/wwpc/pscmisc/vac/us/product_pdfs/mobility_brochure2.pdf" title="The Brochure">8710w Mobile workstation</a>, but because I couldn&#8217;t keep it longer than 2 weeks.</p>
<p>For that reason this review will be somewhat limited to my experience using for 3ds Max specifically. I recently spoke at Autodesk University and for my presentation I was lucky enough to get hold of this HP rig from my office.</p>
<p>Lets begin with the easy stuff. The specifications were a delicious mix of efficiency and brute force.</p>
<ul>
<li>Intel Core 2 Duo 1.8Ghz (the slowest model available)</li>
<li> 2GB RAM, 667Mhz</li>
<li>nVidia QuadroFX 1600m with 512MB</li>
<li>120gb Hard Drive</li>
<li>LightScribe DVD/RW Burner</li>
<li>6 (!) USB 2.0 + 1 1394 (mini)</li>
<li>Wireless Everything (B/G/N, bluetooth)</li>
</ul>
<p>The visual styling of this box is really refined, HP has done a nice job with this considering past models (specifically the NX9600 behemoth that will not fit in any laptop carrying bag I own, nay a back pack). <span id="more-92"></span>It also easier on the shoulders as it is a tight 7 lbs. HP/Compaq has never had a problem with their laptops feeling as though they were cheaply made. This is no exception. It feels solid- but isn&#8217;t a doorstop.</p>
<p>Speaking of doorstops. Even though HP has the business end of the power cable figured out, the power brick at the other end remains an unsightly reminder that, alas, this is a PC. Apple has figured out that people want to feel good about every part of the computing process, even plugging it in. Why has a company like HP not figured this out? This brick ruins the mobile experience because its big, heavy, and has heavy duty cables. Thud! I know its supposed to go beneath the desk, but its a part I see and touch every day. Hello HP? Are you listening? This, I feel, has gone beyond personal taste and is now a mainstream part of the mobile workstation experience. Its like buying a Ferrari and putting House brand tires on the car. (full body shiver)</p>
<p>Ok, I&#8217;m off my Soapbox now. Just because this thing has a brick for a power supply, its not a good enough reason not to get this machine.</p>
<p>The brick aside, there are only a couple of other negatives to report. There are touch sensitive controls across the top of chassis above the keyboard, by the screen hinges. These easily get brushed (and therefore activated/changed) when hitting the F-keys or the delete key. I kept muting my music while working, drove me crazy. They have added a finger print reader for securing your files, apps, and uh&#8230; photos. I really like the idea of this feature. Had I been able to keep the rig, I would have definitely used this. But its placement put it occasionally in the way. It is on the top of the wrist rest area beneath the keyboard. In the outer right corner of the surface.  Certainly not a deal breaker, but why not put it up with the other touch sensitive controls? I might remember they are there and not brush them so easily.</p>
<p>Ok, we put the bad news in the middle, now on the good stuff.</p>
<p>This is a very capable production rig for 3ds Max. I used it for doing my demos and mental ray rendering before and during my presentation. This included lots of high res poly models zipping around the screen and tons and tons of Mental Ray rendering with Final Gather and HDR lighting. It rocked. Even with the slowest processor, it has decent render times. I can only imagine the faster processors would really set this thing afire- but it might just kill the budget. With the added power of the QuadroFX 1600m graphics card, I was way more efficient than I would be with my MBP,&#8211; it was relegated to a support role playing itunes and email. The MBP just sat on my desk looking pretty, like my cat (though, my MBP can&#8217;t lick itself&#8211; yet).</p>
<p>The 17&#8243; screen a gorgeous at 1680 x 1050 (also better than Apple). There is a 1900&#215;1200 option on a more expensive configuration. But it does support 1900 x 1200 out of the VGA port (as does the MBP). So I could hook up my smokin&#8217; hot Gateway 2485w (here&#8217;s the review of <a href="http://3dguru.wordpress.com/2007/01/22/studio-gear-this-gateway/" title="The smokin hotness">that</a>) and get crazy silly.</p>
<p>Bottom line; this is a way better mobile workstation than my Mac Book Pro. If you&#8217;ve been reading this blog, you know how I feel about that. If not, <a href="http://3dguru.wordpress.com/2006/07/18/mac-book-pro-and-3ds-max-part-1/" title="Love-Hate">read this</a>. I didn&#8217;t pay for this system (of course I don&#8217;t get to keep it either). So I configured (on 12/1/2007) the <a href="http://h10010.www1.hp.com/wwpc/us/en/sm/WF06a/321957-321957-64295-321838-3329741-3355679.html" title="HP Dealio">exact same one on HP.com</a> and it came out to be about $2830.00. I then stopped by Dell.com&#8217;s small business site and configured a <a href="http://www.dell.com/content/products/productdetails.aspx/precn_m6300?c=us&amp;cs=04&amp;l=en&amp;s=bsd&amp;~tab=bundlestab" title="Dell Dealio">Dell Precision Mobile Workstation m6300</a> as the same laptop (as closely as I could, the Dell had 2.0 Ghz processor, they don&#8217;t offer a 1.8Ghz) and got about $2450. ($2100 after a $300 dollar instant rebate). So if it were my coin on the table here, I&#8217;d not buy this HP unless they matched the price and configuration of the Dell. I have not test driven this Dell yet. But I did have a M60 a couple of years ago and it was the best laptop I&#8217;ve ever had (for production-like duties) so I have warm fuzzies for Dell. I feel the same way about this 8710w as I did about the M60.</p>
<p>Here&#8217;s the wild card though. I know people at HP (hi Molly!). I know their stuff is seriously engineered for DCC (Digital Content Creation). I know, like for real, they support their stuff and they take your business seriously. So if its a onesy-twosey production studio, and HP matches Dell&#8217;s price, I&#8217;d probably get the HP. If they don&#8217;t, go Dell. If I were hooked into a really big company or studio. Get HP for sure. They are thinking about the artist when they are geeking out. (Plus, I bet in volume HP is pretty competitive against Dell).</p>
<p>The guru gives the HP/Compaq 8710w 4 out of 5 polygons.<a href="http://3dguru.files.wordpress.com/2007/12/4-polys2.jpg" title="4-polys2.jpg"><img src="http://3dguru.files.wordpress.com/2007/12/4-polys2.thumbnail.jpg?w=497" alt="4-polys2.jpg" align="bottom" border="0" hspace="4" vspace="4" /></a></p>
<p><em>Image courtesy of <a href="http://hp.com">HP.com</a> </em></p>
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		<title>AU LIVE BLOG: Session &#8211; Image Based Lighting</title>
		<link>http://3dguru.wordpress.com/2007/11/29/au-live-blog-session-image-based-lighting/</link>
		<comments>http://3dguru.wordpress.com/2007/11/29/au-live-blog-session-image-based-lighting/#comments</comments>
		<pubDate>Thu, 29 Nov 2007 21:22:29 +0000</pubDate>
		<dc:creator>learn3dsmax</dc:creator>
				<category><![CDATA[New Users]]></category>

		<guid isPermaLink="false">http://3dguru.wordpress.com/2007/11/29/au-live-blog-session-image-based-lighting/</guid>
		<description><![CDATA[Hey! This was my own session. Its now complete and went great. I will be posting some more info on it, but for now, here&#8217;s a couple of images I created during the presentation. This image was created with 3ds Max 2008, the production shaders, mrPhotographic Exposure Control, HDR lighting, and Mental Ray. Its a [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=3dguru.wordpress.com&amp;blog=200765&amp;post=88&amp;subd=3dguru&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://3dguru.files.wordpress.com/2007/09/augrab.jpg" title="augrab.jpg"><img src="http://3dguru.files.wordpress.com/2007/09/augrab.thumbnail.jpg?w=497" alt="augrab.jpg" /></a>Hey! This was my own session. Its now complete and went great. I will be posting some more info on it, but for now, here&#8217;s a couple of images I created during the presentation.</p>
<p>This image was created with 3ds Max 2008, the production shaders, mrPhotographic Exposure Control, HDR lighting, and Mental Ray. Its a straight render directly from 3ds Max. There is no photo retouching.</p>
<p><a href="http://3dguru.files.wordpress.com/2007/11/demo4post.jpg" title="demo4post.jpg"></a></p>
<p style="text-align:center;" align="left"><a href="http://3dguru.files.wordpress.com/2007/11/demo4post.jpg" title="demo4post.jpg"><img src="http://3dguru.files.wordpress.com/2007/11/demo4post.jpg?w=454&#038;h=314" alt="demo4post.jpg" height="314" width="454" /></a></p>
<p align="left">&nbsp;</p>
<p align="left">&nbsp;</p>
<p align="left">&nbsp;</p>
<p style="text-align:center;" align="left">&nbsp;</p>
<p style="text-align:center;" align="left">This image is also a straight render from 3ds Max 2008, using the Production Shaders, Mental Ray. Everything on the window sill is CG. The image based lighting is all LDR. The background image is courtesy of Zap Andersson.</p>
<p style="text-align:center;"><a href="http://3dguru.files.wordpress.com/2007/11/productionshaders-test.jpg" title="productionshaders-test.jpg"><img src="http://3dguru.files.wordpress.com/2007/11/productionshaders-test.jpg?w=376&#038;h=283" alt="productionshaders-test.jpg" height="283" width="376" /></a></p>
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		<title>AU Rumormill: Combustion2008 release confirmed</title>
		<link>http://3dguru.wordpress.com/2007/11/28/au-rumormill-combustion2008-released/</link>
		<comments>http://3dguru.wordpress.com/2007/11/28/au-rumormill-combustion2008-released/#comments</comments>
		<pubDate>Wed, 28 Nov 2007 21:18:59 +0000</pubDate>
		<dc:creator>learn3dsmax</dc:creator>
				<category><![CDATA[AU 2007]]></category>
		<category><![CDATA[Combustion]]></category>
		<category><![CDATA[AU]]></category>
		<category><![CDATA[Autodesk]]></category>
		<category><![CDATA[Compositing]]></category>

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		<description><![CDATA[I heard on the AU show floor here at AU that Combustion 2008 was shipped today. The Autodesk website is showing that Combustion 2008 is shipping/available, though I have not seen a press release confirming that. If you try to download the free trial, it takes you to the version 4 download page. I did [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=3dguru.wordpress.com&amp;blog=200765&amp;post=87&amp;subd=3dguru&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://3dguru.files.wordpress.com/2007/09/augrab.jpg" title="augrab.jpg"><img src="http://3dguru.files.wordpress.com/2007/09/augrab.thumbnail.jpg?w=497" alt="augrab.jpg" align="left" hspace="4" vspace="4" /></a>I heard on the AU show floor here at AU that Combustion 2008 was shipped today. The Autodesk website is showing that Combustion 2008 is shipping/available, though I have not seen a press release confirming that.  If you try to download the free trial, it takes you to the version 4 download page. I did see a sneak peek a the new color corrector somewhere <img src='http://s1.wp.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  and if it works as cool as it looks it will be great. The guru is trying to confirm its release and I will follow up with facts when I get them.</p>
<p>UPDATE: This is confirmed, though no press release was issued (to my knowledge). Autodesk.com is explcitly naming Combustion 2008 as the shipping product the trial download page has been updated.</p>
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