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	<title>Comments on: Tip/Tricks &#8211; 3dsMax: Edge Connect and Loop is a HUGE modeling time saver</title>
	<atom:link href="http://3dguru.wordpress.com/2007/05/14/tiptrick-edge-connect-and-loop-is-a-huge-modeling-time-saver/feed/" rel="self" type="application/rss+xml" />
	<link>http://3dguru.wordpress.com/2007/05/14/tiptrick-edge-connect-and-loop-is-a-huge-modeling-time-saver/</link>
	<description></description>
	<lastBuildDate>Sun, 29 Nov 2009 21:55:03 +0000</lastBuildDate>
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		<item>
		<title>By: Onononon</title>
		<link>http://3dguru.wordpress.com/2007/05/14/tiptrick-edge-connect-and-loop-is-a-huge-modeling-time-saver/#comment-996</link>
		<dc:creator>Onononon</dc:creator>
		<pubDate>Sat, 31 Oct 2009 06:00:33 +0000</pubDate>
		<guid isPermaLink="false">http://3dguru.wordpress.com/2007/05/14/tiptrick-edge-connect-and-loop-is-a-huge-modeling-time-saver/#comment-996</guid>
		<description>Also, know that edit mesh doesn&#039;t have any record of its neighbouring vertices, edges and faces (triangles).
It means that the faces are there alone without any kind
of idea of what its neighbours are, if they have 4, 5, 6 sides
and so on. That happens because the Edit Mesh works only with triangles. The Edit Poly came exactly to maximize your selection
options as well as your poly modeling options.

The polygons in Edit Poly in its core are made of triangles because thats the base of all the polygons. I.E. a side of a cube is made of 2 triangles.
The Edit Poly know what all the neighours are (if it is a square with 4 sides, a pentagon with 5, a hexagon with 6, and so on)  so it is easier to select and make sub object modeling because it knows which vertices, edges and polygons are neighbouring each other and can make selections all around, by edge loops or rings.


Sorry for being too wordy...  -__-&quot;</description>
		<content:encoded><![CDATA[<p>Also, know that edit mesh doesn&#8217;t have any record of its neighbouring vertices, edges and faces (triangles).<br />
It means that the faces are there alone without any kind<br />
of idea of what its neighbours are, if they have 4, 5, 6 sides<br />
and so on. That happens because the Edit Mesh works only with triangles. The Edit Poly came exactly to maximize your selection<br />
options as well as your poly modeling options.</p>
<p>The polygons in Edit Poly in its core are made of triangles because thats the base of all the polygons. I.E. a side of a cube is made of 2 triangles.<br />
The Edit Poly know what all the neighours are (if it is a square with 4 sides, a pentagon with 5, a hexagon with 6, and so on)  so it is easier to select and make sub object modeling because it knows which vertices, edges and polygons are neighbouring each other and can make selections all around, by edge loops or rings.</p>
<p>Sorry for being too wordy&#8230;  -__-&#8221;</p>
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	<item>
		<title>By: vickyjazz</title>
		<link>http://3dguru.wordpress.com/2007/05/14/tiptrick-edge-connect-and-loop-is-a-huge-modeling-time-saver/#comment-991</link>
		<dc:creator>vickyjazz</dc:creator>
		<pubDate>Wed, 29 Jul 2009 18:39:41 +0000</pubDate>
		<guid isPermaLink="false">http://3dguru.wordpress.com/2007/05/14/tiptrick-edge-connect-and-loop-is-a-huge-modeling-time-saver/#comment-991</guid>
		<description>it also selects polys when u select the ring of edges jst keep pressin de ctrl key n same time click on polygon directly from edge but make sure u keep pressin ctrl thts it u will hav ur polygon selected :)</description>
		<content:encoded><![CDATA[<p>it also selects polys when u select the ring of edges jst keep pressin de ctrl key n same time click on polygon directly from edge but make sure u keep pressin ctrl thts it u will hav ur polygon selected <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: learn3dsmax</title>
		<link>http://3dguru.wordpress.com/2007/05/14/tiptrick-edge-connect-and-loop-is-a-huge-modeling-time-saver/#comment-989</link>
		<dc:creator>learn3dsmax</dc:creator>
		<pubDate>Sat, 25 Jul 2009 15:35:56 +0000</pubDate>
		<guid isPermaLink="false">http://3dguru.wordpress.com/2007/05/14/tiptrick-edge-connect-and-loop-is-a-huge-modeling-time-saver/#comment-989</guid>
		<description>Do what with edit mesh? you mentioned no example. 

Difference. Epoly tools are stronger. (i.e. new graphite modeling in  3dsMax2010.) Emesh&#039;s are smaller (use less RAM). Model in Epoly and collapse  to mesh when done. 

Chris </description>
		<content:encoded><![CDATA[<p>Do what with edit mesh? you mentioned no example. </p>
<p>Difference. Epoly tools are stronger. (i.e. new graphite modeling in  3dsMax2010.) Emesh&#8217;s are smaller (use less RAM). Model in Epoly and collapse  to mesh when done. </p>
<p>Chris</p>
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	<item>
		<title>By: learn3dsmax</title>
		<link>http://3dguru.wordpress.com/2007/05/14/tiptrick-edge-connect-and-loop-is-a-huge-modeling-time-saver/#comment-988</link>
		<dc:creator>learn3dsmax</dc:creator>
		<pubDate>Sat, 25 Jul 2009 15:33:34 +0000</pubDate>
		<guid isPermaLink="false">http://3dguru.wordpress.com/2007/05/14/tiptrick-edge-connect-and-loop-is-a-huge-modeling-time-saver/#comment-988</guid>
		<description>Mudbox (from Autodesk) has a premade humanoid form starter geometry already.  You might want to check it out. there is also a free trial.  www.autodesk.com/mudbox 

Otherwise it looks like simple poly extrusions is the way to go for you. 

good luck, 

Chris </description>
		<content:encoded><![CDATA[<p>Mudbox (from Autodesk) has a premade humanoid form starter geometry already.  You might want to check it out. there is also a free trial.  <a href="http://www.autodesk.com/mudbox" rel="nofollow">http://www.autodesk.com/mudbox</a> </p>
<p>Otherwise it looks like simple poly extrusions is the way to go for you. </p>
<p>good luck, </p>
<p>Chris</p>
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	<item>
		<title>By: qh</title>
		<link>http://3dguru.wordpress.com/2007/05/14/tiptrick-edge-connect-and-loop-is-a-huge-modeling-time-saver/#comment-987</link>
		<dc:creator>qh</dc:creator>
		<pubDate>Sat, 25 Jul 2009 07:50:37 +0000</pubDate>
		<guid isPermaLink="false">http://3dguru.wordpress.com/2007/05/14/tiptrick-edge-connect-and-loop-is-a-huge-modeling-time-saver/#comment-987</guid>
		<description>btw im trying to achieve something like this in the picture before exporting it back to zbrush. anybody help please? http://www.pixologic.com/docs/images/e/eb/Alex_pinup_image013.jpg

thxs</description>
		<content:encoded><![CDATA[<p>btw im trying to achieve something like this in the picture before exporting it back to zbrush. anybody help please? <a href="http://www.pixologic.com/docs/images/e/eb/Alex_pinup_image013.jpg" rel="nofollow">http://www.pixologic.com/docs/images/e/eb/Alex_pinup_image013.jpg</a></p>
<p>thxs</p>
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	</item>
	<item>
		<title>By: qh</title>
		<link>http://3dguru.wordpress.com/2007/05/14/tiptrick-edge-connect-and-loop-is-a-huge-modeling-time-saver/#comment-986</link>
		<dc:creator>qh</dc:creator>
		<pubDate>Sat, 25 Jul 2009 07:47:35 +0000</pubDate>
		<guid isPermaLink="false">http://3dguru.wordpress.com/2007/05/14/tiptrick-edge-connect-and-loop-is-a-huge-modeling-time-saver/#comment-986</guid>
		<description>hi im quite new to max. is there a way to do do this with editable mesh instead of editable poly? whats the difference?</description>
		<content:encoded><![CDATA[<p>hi im quite new to max. is there a way to do do this with editable mesh instead of editable poly? whats the difference?</p>
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	<item>
		<title>By: BJS3D</title>
		<link>http://3dguru.wordpress.com/2007/05/14/tiptrick-edge-connect-and-loop-is-a-huge-modeling-time-saver/#comment-943</link>
		<dc:creator>BJS3D</dc:creator>
		<pubDate>Fri, 19 Sep 2008 15:31:30 +0000</pubDate>
		<guid isPermaLink="false">http://3dguru.wordpress.com/2007/05/14/tiptrick-edge-connect-and-loop-is-a-huge-modeling-time-saver/#comment-943</guid>
		<description>Even though it&#039;s in a tool mode, it&#039;s still in Poly Edit. If you want to do similar at the polygon level, use the poly tool and select, grow and/or inset, extrude or bevel to define. Either way, it&#039;s still poly editing.</description>
		<content:encoded><![CDATA[<p>Even though it&#8217;s in a tool mode, it&#8217;s still in Poly Edit. If you want to do similar at the polygon level, use the poly tool and select, grow and/or inset, extrude or bevel to define. Either way, it&#8217;s still poly editing.</p>
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	<item>
		<title>By: maantas</title>
		<link>http://3dguru.wordpress.com/2007/05/14/tiptrick-edge-connect-and-loop-is-a-huge-modeling-time-saver/#comment-909</link>
		<dc:creator>maantas</dc:creator>
		<pubDate>Wed, 13 Feb 2008 19:46:33 +0000</pubDate>
		<guid isPermaLink="false">http://3dguru.wordpress.com/2007/05/14/tiptrick-edge-connect-and-loop-is-a-huge-modeling-time-saver/#comment-909</guid>
		<description>no... right here u have it in edge mode, u select, loop and ring edges, not polies... thats what i meeeen</description>
		<content:encoded><![CDATA[<p>no&#8230; right here u have it in edge mode, u select, loop and ring edges, not polies&#8230; thats what i meeeen</p>
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	<item>
		<title>By: learn3dsmax</title>
		<link>http://3dguru.wordpress.com/2007/05/14/tiptrick-edge-connect-and-loop-is-a-huge-modeling-time-saver/#comment-908</link>
		<dc:creator>learn3dsmax</dc:creator>
		<pubDate>Wed, 13 Feb 2008 14:12:57 +0000</pubDate>
		<guid isPermaLink="false">http://3dguru.wordpress.com/2007/05/14/tiptrick-edge-connect-and-loop-is-a-huge-modeling-time-saver/#comment-908</guid>
		<description>Not sure I understand the question. Its designed for polys. It works great on polys. Its the point of polys.</description>
		<content:encoded><![CDATA[<p>Not sure I understand the question. Its designed for polys. It works great on polys. Its the point of polys.</p>
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	<item>
		<title>By: maantas</title>
		<link>http://3dguru.wordpress.com/2007/05/14/tiptrick-edge-connect-and-loop-is-a-huge-modeling-time-saver/#comment-906</link>
		<dc:creator>maantas</dc:creator>
		<pubDate>Wed, 13 Feb 2008 08:24:39 +0000</pubDate>
		<guid isPermaLink="false">http://3dguru.wordpress.com/2007/05/14/tiptrick-edge-connect-and-loop-is-a-huge-modeling-time-saver/#comment-906</guid>
		<description>that was the reason to give up my 3dmax 7, and jump to 9.
why the hell this doesn&#039;t work on polys.... is it really so different to implement such feature in poly modeling... grrr.. i guess i have to download 2008 demo.</description>
		<content:encoded><![CDATA[<p>that was the reason to give up my 3dmax 7, and jump to 9.<br />
why the hell this doesn&#8217;t work on polys&#8230;. is it really so different to implement such feature in poly modeling&#8230; grrr.. i guess i have to download 2008 demo.</p>
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